This tutorial will show
you how I prefer to boxmodel and subdivide a stylized female head. This
technique is
best suited for those that prefer to see a rough representation of their
models from the start or if they aren't neccesarily following a
sketch, i.e. "freestyling". If
you rather like the model
poly-by-poly method I find the
tutorial by Michel Roger invaluable. In fact it is one of the best
tutorials I have seen on this subject (an English translation can be
found at 3D total)
The idea of this
tutorial is to create a head where all edges flow in the direction
of muscles so expressions can be formed fairly simply for later
animation. Basically this means having edges flow around the mouth
and eyes.
This tutorial was
done in 3ds max 4 but the technique itself is usable across any 3D
software that supports subdivisions / meshsmoothing. It assumes
that your software also supports the selection and splitting of
edgeloops and edgerings although traditional cutting will work
too. It's just so damn much slower...
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